
Mitchell’s the man who made biochips work, and Maas is sitting on the major patents. This is where Turner comes in as he is hired to run the team handling the extraction. The creator of said technology, Christopher Mitchell, is attempting to jump ship from one multinational to the other. Out in the “real” world, two powerful zaibatsus, “Maas Biolabs” and “Hosaka”, are fighting over an emerging new technology called “biochips”.


I was intrigued by the forms Gibson used to represent these entities, which I won’t mention here. Are they simply hallucinations or could there be ghosts in the machines? Whatever they may be, they have attracted the attention of some powerful individuals. Unexplained encounters with sentient beings are being reported by console cowboys travelling through the Matrix. Strange things are happening in cyberspace. “… You got ghost stories, sure, and hotdoggers who swore they’d seen things in cyberspace, but he had them figured for wilsons who jacked in dusted you could hallucinate in the matrix as easily as anywhere else …” (p.48)

It can be challenging at times, and may require a few re-reads of parts of the book, but it is so worth it. This means we are dropped into the middle of the author’s universe and need to hit the ground running as we try to keep up. Gibson has no time for info-dumps, being a proponent of the “show, don’t tell” school of storytelling. Like its predecessor, Count Zero is not an easy read.
